|
|
Update: A quick test revealed that the same occurs with difference spheres
instead of smoothly blobbed "difference", so it ain't a precision problem
with blobs. Hm.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: tim.nikias (@) gmx.de
> Another thing I just noticed: the black edge you referred to isn't
existant,
> that seems to be some side-effect of jpeg-conversion or such. In my
renders,
> even large ones, everything is fine except for the darker patch. Perhaps
its
> some floating point issue with blobs in conjunction with media? Need to
> check with a different object to prove that...
>
> --
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: tim.nikias (@) gmx.de
>
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.525 / Virus Database: 322 - Release Date: 09.10.2003
>
>
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.525 / Virus Database: 322 - Release Date: 09.10.2003
Post a reply to this message
|
|